Saturday, February 20, 2010

Deck Analysis: "SOL Demise"

With the advent of the new banlist drawing closer and closer any SOL Dragon user has already realized it won't be able to exist in the new format. Having lost multiple Tragoedia, Destiny Draw, Allure of Darkness and Chaos Sorcerer's the deck as it was is left quite crippled.

Luckily the new banlist also brings Demise, King of Armageddon to 2.

Demise and Blue-Eyes White Dragon have always got along well, especially with the help of Advanced Ritual Art, however, the release of White Stone of Legend only furthers their synergy by allowing Blue-Eyes to also be recruited to the hand for a normal Ritual Summon.

A new face of SOL for the new format, I give you SOL Demise:

Main Deck: 40

Monsters: 23
3 Blue-Eyes White Dragon
2 Luster Dragon
1 Chaos Sorcerer
1 Dark Armed Dragon
1 Magna Drago
2 Red-Eyes Wyvern
3 Manju of the Ten Thousand Hands
2 Demise, King of Armageddon
3 Red-Eyes Darkness Metal Dragon
3 The White Stone of Legend
1 Plaguespreader Zombie
1 Tragoedia

Spells: 14
1 Advanced Ritual Art
1 Allure of Darkness
1 Brain Control
2 End of the World
1 Future Fusion
1 Heavy Storm
1 Lightning Vortex
1 Giant Trunade
2 Swing of Memories
3 Trade-In

Traps: 3
1 Mirror Force
1 Bottomless Trap Hole
1 Torrential Tribute

Extra Deck: 15
1 Five-Headed Dragon
1 Ally of Justice Catastor
1 Arcanite Magician
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Mist Wurm
1 Colossal Fighter
1 Dark End Dragon
1 Goyo Guardian
1 Magical Android
1 Red Dragon Archfiend
2 Stardust Dragon
2 Trident Dragon

The decks playstyle is pretty straight forward. It abuses the searchability of Demise to use it as a field clearer and as a recruitable Trade-In or Allure target. Advanced Ritual Art can be used to summon Demise, dumping 1 Blue-Eyes White Dragon or 2 Luster Dragons from the deck. Swing of Memories can be used in tandem with the normal dragons to revive them for an OTK, to act as ritual fodder, to synchro summon with or to remove for Red-Eyes Darkness Metal Dragon.

Blue-Eyes White Dragon + Magna Drago makes an easy Trident Dragon, and when following up a Demise wipe spells game to the opponent bar Battle Fader or the like.

The deck plays similarly to the old SOL, abusing advantage to its benefit with a series of floater monsters and expending the opponents resources before clearing the field with Demise/Arcanite/Dark Armed Dragon and swinging for game.

Trunade is mained to deal with those pesky Starlight Roads and if they or Royal Oppression become a serious issue this format then the traps drop out for Royal Decrees.

The good thing about this build is that a lot of alterations can be made it. If you wanted to go for a more Demise OTK oriented build you could simply include Sonic Bird or Senju. Sangan could be included as another Dark monster that can recruit both White Stone of Legend and Manju, or even a more normal monster based focus could be taken. The deck is very flexible in its line up, and that in part is what makes me think it could be so powerful in the coming format.

Sorry this post is so short. University starts tomorrow so today is rather hectic for me. I'll be back later with a more in depth analysis of the deck.

Wednesday, February 17, 2010

Deck Analysis: "Eclipse Drain"

This deck is built for the new format. With the advent of the banlist SOL Dragons guts were ripped out so I decided it was time to move on. Introducing Eclipse Drain!

This deck is built around the recently released Sun Dragon Inti and Moon Dragon Quilla. The decks aim is to abuse their virtual immunity to Skill Drain and crush the opponent into the dust. Nicely, of course.

Thanks to Kahu from Pojo forums for the deck name and Kaiba's lil Mutt for suggesting the level 5 Fusions be Musician King - the reason being that makes them Spellcaster for Arcanite Magician, which if you've been following my blog may know I think is one of the coolest Synchros out there. Anyway, here is the deck list.

Extra Deck: 15
2 Musician King
1 Ally of Justice Catastor
1 Arcanite Magician
1 Black Rose Dragon
1 Brionac, Dragon of the Ice Barrier
1 Dark-End Dragon
1 Goyo Guardian
2 Moon Dragon Quilla
1 Red Dragon Archfiend
2 Stardust Dragon
2 Sun Dragon Inti

Main Deck: 40

Monsters: 16
1 Dark Armed Dragon
3 Goldd, Wu-Lord of Dark World
1 Plaguespreader Zombie
3 Oracle of the Sun
3 Fire Ant Ascator
1 Sangan
1 Sillva, Warlord of Dark World
3 Supay

Spells: 12
1 Allure of Darkness
1 Brain Control
3 Dark World Dealings
1 Heavy Storm
2 Instant Fusion
1 Lightning Vortex
1 Mind Control
1 Mystical Space Typhoon
1 Pot of Avarice

Traps: 12
2 Bottomless Trap Hole
1 Call of the Haunted
2 Limit Reverse
1 Mirror Force
2 Skill Drain
1 Solemn Judgment
1 Torrential Tribute
2 Starlight Road

Pretty much every card in the deck works around Skill Drain with the exception of a few effects - Dark Armed Dragon becomes a free beat stick but can't nuke the field while its up and Moon Dragon Quilla can't use its life gain effect. Obviously under Skill Drain Arcanite is useless so despite the fact that the deck can make it through any combination of Musician King, Oracle of the Sun + Plaguespreader there is only a single copy in my extra deck.

The Dark World monsters serve as Darks and level 5 Special Summons to tune with Supay and Fire Ant. This gives me quick access to Inti and Quilla while also letting me utilize the Allure and Dark World Dealings draw engines.

Limit Reverse can bring back pretty much any monster in my main deck, I had someone recommend Ojama Knight to me as my level 5 fusion as it could be summoned as well but personally I've never been short of a target when I've had Limit Reverse in hand, although Ojama Knight is certainly worth consideration.

Starlight Road makes this deck awesome by covering Skill Drain as your dragons loop on and off the field. Pot of Avarice is for reshuffling in Synchros and other used up fodder monsters as you desire. It was also added due to my preference to play OCG where they have access to the dreaded Dragunity Knight - Trident which can strip your extra deck clean.

Anyway thats the basic skeleton of the deck that I'll be playing next format. I'll update as time goes on with changes to the deck. Till next time, Drong Waph wer Darastri!!

Wednesday, February 10, 2010

Deck Analysis: "SOL Dragon"

Just an update on the SOL Dragon main deck. Since a lot of people have been pming me on Pojo and asking if the one featured here is up to date I figured I might as well keep posting the updates on here.

Main Deck: 41

Extra Deck: 15
1 Five-Headed Dragon
1 Blue-Eyes Ultimate Dragon
1 Red Dragon Archfiend
2 Brionac, Dragon of the Ice Barrier
2 Arcanite Magician
1 Ancient Sacred Wyvern
1 Magical Android
1 Black Rose Dragon
1 Goyo Guardian
1 Ally of Justice Catastor
1 Dark End Dragon
1 Stardust Dragon
1 Colossal Fighter

Monsters: 25
3 Red-Eyes Darkness Metal Dragon
3 Blue-Eyes White Dragon
1 Elemental Hero - Stratos
2 Chaos Sorcerer
1 Prime Material Dragon
3 White Stone of Legend
2 Red-Eyes Wyvern
1 Destiny Hero - Plasma
2 Destiny Hero - Diamond Dude
2 Destiny Hero - Malicious
1 Plaguespreader Zombie
1 Dark Armed Dragon
3 Tragoedia

Spells: 14
1 Future Fusion
1 Lightning Vortex
2 Allure of Darkness
2 Destiny Draw
1 Scapegoat
1 Reinforcement of the Army
1 Burial from a Different Dimension
1 Mystical Space Typhoon
1 Heavy Storm
1 Brain Control
2 Trade-In

Traps: 2
1 Torrential Tribute
1 Mirror Force

New notable inclusions are a playset of Tragoedia. These were added in at the expense of Foolish Burial and a single Destiny Draw. 2 copies of each draw card seems to play it out more consistently as 3 D-Draws were clogging hands a lot. The loss of Foolish Burial is nothing major and simply prevents instant access to White Stone's effect from the deck. However, it encourages using White Stone properly towards the decks goals so I see it as a bonus in the long run.

Tragoedia's inclusion as not only knocked those cards out of the decklist but has also bumped it up to 41 cards to allow for 3 Tragoedia's inclusion. Tragoedia is pretty much the second best thing in the deck after White Stone of Legend itself. I have a tendancy to hoard cards in my hand and take direct hits in order to establish advantage over my opponent and Tragoedia not only profits from that but allows me to do so with more frequency. Playing conservatively lends to SOL's winning style and Tragoedia rewards it. I've never dropped it in a duel with less than 3000ATK.

Tragoedia makes up for the decks lack of traps and allows for Royal Decree to be sided in with easy to cut out Oppression, Icarus Attack and those pesky Light Imprisoning Mirrors. As its summon happens in the damage step its perfect against Oppression in game 1 and its ability combined with SOLs level range lets you steal pretty much anything. In the dragon mirror any in hand Tragos or Red-Eyes become perma brain controls for the opposing Red-Eyes, against people running their own Tragoedia they do the same, Blue-Eyes can steal Maximus/ Judgement Dragon/ Heraklinos/ Colossal Fighter/ Stardust Dragon and more. Prime, Mali and Sorcerer can steal Brionac and the like. Its just amazing, virtually every level but 2, 3 and 7 can be readily stolen and of those only 3 is unaccessible with the main deck. Its also got the level changing ability which really helps for synchroing, but I've actually yet to use it. Its so easy to just plunk it down and ride the Trago to victory.

Monday, February 8, 2010

Deck Feature: "Dragon Exodia Turbo"

This deck is wicked fun.

Its being tagged as a Feature as I'm a bit too busy to write an analysis at the moment.

Enjoy.

Monsters: 17
3 Tri-Horned Dragon
3 Blue-Eyes White Dragon
1 Left Arm of the Forbidden One
1 Left Leg of the Forbidden One
1 Right Arm of the Forbidden One
1 Right Leg of the Forbidden One
1 Exodia the Forbidden One
3 The White Stone of Legend
2 Flamvell Guard
1 Sangan

Spells: 17
2 Allure of Darkness
1 Card Destruction
1 Dark Factory of Mass Production
1 Summoner's Art
3 Super Rejuvenation
3 Trade-In
3 Card of Consonance
3 Upstart Goblin

Traps: 6
3 Common Charity
3 Reckless Greed