Jerry Williams (Dragunity)
Monsters: 13
2 Effect Veiler
2 Dragunity Aklys
3 Dragunity Phalanx
3 Dragunity Dux
3 Dragunity Legionnaire
Spells: 16
1 Dark Hole
1 Monster Reborn
1 Giant Trunade
2 Pot of Avarice
2 Mystical Space Typhoon
2 Cards of Consonance
3 Terraforming
3 Dragon Ravine
1 Book of Moon
Traps: 11
2 Solemn Warning
2 Dimensional Prison
2 Icarus Attack
1 Mirror Force
1 Solemn Judgment
1 Royal Oppression
1 Bottomless Trap Hole
1 Compulsory Evacuation Device
Extra Deck: 15
1 Ally of Justice Catastor
1 Magical Android
1 Brionac, Dragon of the Ice Barrier
3 Dragunity Knight – Vajrayana
1 Dragunity Knight – Gae Dearg
1 Black Rose Dragon
2 Stardust Dragon
1 Scrap Dragon
1 Red Dragon Archfiend
1 Colossal Fighter
1 Thought Ruler Archfiend
1 Trident Dragion
Side Deck: 15
1 Chimeratech Fortress Dragon
2 Smashing Ground
2 Fossil Dyna Pachycephalo
2 Cyber Dragon
3 Hero’s Rule 2
2 Malevolent Catastrophe
2 Gozen Match
1 D.D. Crow
~~~~~
Frazier Smith (Dragunity)
Monsters: 13
3 Dragunity Phalanx
3 Dragunity Dux
3 Dragunity Legionnaire
2 Dragunity Aklys
2 Effect Veiler
Spells: 16
3 Terraforming
3 Dragon Ravine
2 Mystical Space Typhoon
1 Dark Hole
1 Giant Trunade
1 Book of Moon
1 Monster Reborn
1 Pot of Avarice
2 Cards of Consonance
1 Pot of Duality
Traps: 11
2 Seven Tools of the Bandit
2 Solemn Warning
2 Dimensional Prison
1 Mirror Force
1 Torrential Tribute
1 Royal Oppression
1 Trap Dustshoot
1 Solemn Judgment
Extra Deck: 15
3 Dragunity Knight – Vajrayana
2 Scrap Dragon
1 Brionac, Dragon of the Ice Barrier
1 Ancient Fairy Dragon
1 Ally of Justice Catastor
1 Black Rose Dragon
1 Red Dragon Archfiend
1 Thought Ruler Archfiend
2 Stardust Dragon
1 Trident Dragion
1 Magical Android
Side Deck: 15
2 Cyber Dragon
2 Electric Virus
2 Puppet Plant
2 Chain Disappearance
2 Dust Tornado
2 Royal Decree
1 Mask of Restrict
2 Banisher of the Radiance
~~~~~
On the single Pot of Avarice and Pot of Duality:
I realized through playtesting that the inconsistent hands in this deck stem from having more than one avarice at any point and more than 1 duality (I'm not saying these are the ONLY inconsistent hands but they are the worst ones). When I thought about avarice it really just came down to me asking the question of "who could I have played that survived 6 level 8 synchros where I would need to pot more than once?" Also, I am completely aware about the whole "no card is dead argument because you can pitch it to ravine" but that is not a sound argument I assure you. This deck is way more broken when you open with backrows and ravine, not draw cards and ravine. Dragunity is a deck that kind of sets up a fortress first turn and builds on that fortress each turn while the opponent tries to break it down. The stronger the fortress the higher the chance of you overwhelming the opponent quickly. Duality is a great card but I personally could not stand to run multiples because drawing it after turn 1 made it almost always discard fodder and the fact that if I activated with my stardust face up I would never declare an attack (unless of course mirror force was already in his or her graveyard) so it was like "taking a turn off." Lastly, to strengthen my previous avarice argument, I wan't to clarify that I am not the type of player who runs multiples of cards for consistency purposes, as in "I have to play 2 of this card so I can draw into it more often". I like OVERALL UTILITY. Yes it is true that this deck can go turn 2 avarice but the card isn't necessary to draw every game and on top of that it's really bad vs the samurai and gk matchup. For the first YCS of a format I believe your decklist should be more DIVERSE and have a few more tricks than a linear build with 2s and 3s of every card.
On running Cyber Dragon without Chimeratech in the Extra alongside it and to siding Decree with heavy S/T removal already in the main:
I run cyber without chimeratech because it is used for more than just contacting with other machines. He is 2100, a special summon, and a possible tribute summon which has utility games 2 and 3 when I side in puppet plants to take legendary six samurai shi en. Also, cyber dragon is absurd against gk even IF they have a valley on board. With so many 2 star tuners cyber dragon can make an instant black rose or ancient fairy dragon. I side so much backrow hate because dragunity is possibly the MOST FRAGILE deck after game 1. Chain disappearance is savage. Decree vs sabers and gk is really good and it can be pretty good vs antimeta. Dust tornado is for samurais and decks that run opposing field spells (dragunity mirror match, gk, gemini fusionist).
On using Royal Oppression:
I've never flipped an oppression that hurt me more than my opponent. I don't believe in being "forced" to flip a card lol. Oppression outright wins the game on its own which is why I would never take it out of ANY yugioh deck at this point. I literally start off all my decklists by writing royal oppression and 39 other cards. And my point about avarice was that I don't want to draw it alot in the first place. I side the card out like every game too.
I ONLY USE OPPRESSION WHEN I HAVE MY OWN FIELD OF HUGE MONSTERS (STARDUST, CRAP DRAGON, THOUGHT RULER, ETC). I learned this concept from Jerry Wang in Teledad format. Basically you build up your beefy field and then they can't respond. You aren't forced to make any decisions you don't wanna make. Flipping oppression with a hand that strictly special summons and WITHOUT a field presence is YOUR mistake. I'm not foolish enough to assume I'm going to win from legionnaire and oppression combos--> that was never my intention when I decided to main deck the card.
On Icarus Attack in Dragunity:
As much as I do love the tricks you can perform with icarus attack in dragunity it was simply too inconsistent of a card for me. The thing about dragunity that I think a lot of people don't realize is that "theory-oh" almost does not apply to this deck. Icarus and multiple pots and such are good in theory but in actual playtesting it's not nearly as good as you would think. I liked it for clearing backrows and simplifying the gamestate however, that was not enough. There were too many hands where I opened ravine/terraforming, phalanx, and icarus. This caused the icarus to be dead because all I'm doing at that point is adding non-wingedbeast synchros to the field and wishing it were something more protective to further assure my lock on the game. I talked with Dale about Dragunity and he also said he hates the card which I'm sure he experienced the same inconsistencies as I did. Lastly, if I were to run icarus attack at all it would be a "1 of." I don't think it's needed in multiples and I felt seven tools was strictly better than icarus when it comes to having a well-rounded deck to face so many different matchups at the first YCS of a format.
Sure Icarus has that absurd play--> legionnaire, equip aklys, pop 2 cards, use icarus when they try to do something to the lingering legionnaire later and go ++++++
But you're really not going to be getting that off against good players all that often. Oh and there are opposing seven tools and trap stuns that further made me not want to run it. Icarus is still a good card, don't get me wrong, but my playstyle did not suit that card.
On Banisher of Radiance:
Banisher was for sabers frogs and fish. I sided only 1 of vs plants. I want to make it known that games 2 and 3 I played the deck very different from game 1. Also I assumed people would weaken their defenses in those games by siding in chain disappearances, closed forest, and electric viruses.
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