I wanted some direct examples of how Mirage Stun has been playing this format. The deck isn't nearly refined enough for me to feel comfortable taking it to a regional level tournament and I don't record gauntlet testing so I decided to attend my locals with it today and take some notes on a few of the matches. I went 4 rounds with it before I got bored and left, but I think the matches showcase the power of Mirage Dragon strongly enough to illustrate why I think its a powerful addition to the dragon arsenal this format.
The deck I took wasn't the same I posted earlier. It was this:
Main Deck: 40
Monsters: 16
1 Dragunity Phalanx
2 Effect Veiler
2 Exploder Dragon
2 Masked Dragon
2 Mirage Dragon
1 Prime Material Dragon
3 Red-Eyes Darkness Metal Dragon
3 Red-Eyes Wyvern
Spells: 15
1 Book of Moon
1 Dark Hole
3 Dragon Ravine
1 Future Fusion
1 Giant Trunade
3 Gold Sarcophagus
1 Monster Reborn
2 Mystical Space Typhoon
2 Pot of Duality
Traps: 9
2 Dimensional Prison
1 Mirror Force
1 Royal Oppression
2 Solemn Warning
1 Solemn Judgment
1 Torrential Tribute
1 Trap Stun
Extra Deck: 15
1 Five-Headed Dragon
1 Chimeratech Fortress Dragon
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Black Rose Dragon
1 Exploder Dragonwing
1 Colossal Fighter
1 Thought Ruler Archfiend
2 Stardust Dragon
1 Scrap Dragon
1 Red Dragon Archfiend
1 Mist Wurm
1 Trident Dragion
Side Deck: 15
3 Chain Disappearance
2 Cyber Dragon
2 Dust Tornado
2 Kinetic Soldier
2 Mask of Restrict
2 Nobleman of Crossout
2 Victoria
Round 1 - Gadgets
Game 1:
He wins the roll and leads with Gearframe into Fortress, sets 2 S/T and ends.
~
I open with Veiler, Torrential, Trunade, Darkness, Future Fusion and Book.
I Trunade his backrow and activate Future Fusion. I dump Mirage Dragon, Darkness, Wyvern, Prime and a Masked Dragon. Set Book and Torrential and end, bringing back Darkness in the EP.
~
He plays Dark Hole then MSTs my Future Fusion before pitching Green Gadget and Fortress to summon itself.
Fortress attacks directly. He sets 2 cards and ends.
5500-8000
~
I draw Dragon Ravine and activate it. I discard Darkness Metal to dump a Wyvern and pass, summoning it in the End Phase.
~
He drops Smashing Ground on Darkness and attacks directly with Machina Fortress.
He sets a third backrow and ends.
3000-8000
~
I draw Monster Reborn and activate it on Darkness Metal Dragon. Darkness revives Mirage Dragon.
Darkness runs over Fortress which targets Ravine. Mirage hits direct.
His only three cards are all pinned to his backrow.
3000-6100
~
He top decks Cyber Dragon and I Book it when it tries to kill Mirage Dragon.
~
I draw D-Prison, Darkness Metal revives Prime Material Dragon.
Prime kills Cyber Dragon and Mirage and Darkness hit direct.
I set Prison and end.
3000-1700
~
He sets a monster and passes.
~
I draw Pot of Duality and swing with my field for game over a f/d Yellow Gadget.
3000-0
Siding:
In come the Cyber Dragons. I side out 1 Wyvern and 1 Sarco.
Game 2:
He leads with a T-Set
~
I open with D-Prison, Wyvern, MST, Ravine, Solemn and Trap Stun.
I MST his set Sakurestu Armour (oh lol) and pitch Wyvern for Ravine to set up a Darkness, set my hand and end.
~
He Giant Trunades and then summons a Green Gadget. He pitches Red and Fortress to summon itself and then hurls it headlong into Darkness Metal to destroy it. Green hits direct.
He Monster Reborns my Darkness Metal in Main Phase 2 and then sets his last card in hand to his backrow.
6600-7700
~
I draw Effect Veiler. I set Solemn and D-Prison and then use Ravine to pitch another Wyvern discarding Trap Stun.
~
I D-Prison Darkness Metal when it attacks me and take the Green Gadget hit direct.
5200-7700
~
I draw another D-Prison and set it before passing.
~
He tributes his f/d Reaper for a Cyber Dragon. Both it and Green hit direct. Careless.
~
I draw another Ravine and pitch it to set up Darkness Metal before I summon Chimeratech Fortress Dragon using his two Machines. He seems upset but seriously, what the hell did he expect? That I simply wouldn’t side in a Chimeratech Fortress in Game 2?
Fortress runs into a D-Prison and I end phase myself a Darkness Metal Dragon.
I forgot to mention he has 1 card in hand as his only card now.
~
He draws an Avarice and sends back some cards to draw.
He Special Summons a Cyber Dragon and then drops a Green Gadget. Apparently this one doesn’t learn. I Veiler the Gadget for teh lulz.
~
I draw Torrential and pitch it for a Mirage Dragon in grave which Darkness promptly revives.
Darkness runs over his G-Gadget
1700-6300
~
He topdecks a Machina Gearframe and I Solemn its summon. Cyber Dragon runs headlong into D-Prison.
850-6300
~
I draw Dark Hole and pitch it to set up a Prime Material Dragon.
Darkness revives it and my field swings for game against his cardless existence.
850-0
Round 2 – Deep Draw Dragons
Game 1:
I win the roll and open with Dark Hole, Duality, Ravine, Mirage, Wyvern and Phalanx.
I Duality for Warning, MST and Mirage. I take Warning.
I activate Ravine and pitch Phalanx to send Darkness Metal, summon Wyvern and set Warning.
~
He summons a Blizzard Dragon (Yay Victoria is in my side deck) and uses its effect to stun my Wyvern before RFGing it for his Darkness Metal, which I promptly Warning.
He sets an s/t and ends
6000-8000
~
I draw into a MST and use it on his set D-Prison, summon Mirage and attack with it.
I set Dark Hole.
6000-6400
~
He drops his Dark Hole on his turn and then passes with a set S/T
~
I draw another Darkness Metal and pitch it for another Wyvern.
In my End Phase I summon both Darkness Metals.
~
He sets a monster and passes
~
I draw Gold Sarcophagus, Darkness #1 revives Phalanx (DEF) and Darkness #2 revives Mirage Dragon.
Mirage kills Blizzard Dragon and the two Darkness swing directly.
I sarc for Trunade in mp2.
6000-800
~
He plays Trade-In on LaDD and then summons Wyvern. He RFGs it for his own Darkness Metal before using its effect to bring a Prime Material Dragon down from his hand.
Prime runs over my Mirage Dragon and Darkness kills Phalanx.
5200-800
~
I draw Exploder and summon it. I revive Phalanx and Mirage and tune them all for Mist Wurm. Everything swings for game.
5200-0
Siding:
I side out Trap Stun and 1 Sarco for 2 Victoria.
Game 2:
He leads off with Trade-In on LaDD. Then summons Wyvern, sets 1 and ends.
~
I open with Ravine, Prison, FF, 2 Darkness and a Veiler.
I activate Ravine first then Future Fuse, dumping Masked, Prime, Mirage and 2 Wyvern.
Using Ravine I pitch Darkness to grab Phalanx and summon it. RFG for Darkness and revive Mirage. I should run two of them so I still have a tuner after making that play...
I attack with both over Wyvern and then set Prison before passing.
8000-5400
~
He summons Blizzard and stuns Red-Eyes before RFGing it for his own Darkness. I Veiler its attempt at summoning something and then D-Prison it when it tries to kill Mirage Dragon. He tries to 7 Tools but Mirage Dragon stops him. Fuck yeah Mirage Dragon!
~
I draw Monster Reborn. Red-Eyes revives Prime, Reborn grabs another Red-Eyes which grabs a Masked Dragon and everything swings for game.
8000-0
Round 3 – Blackwings
Game 1:
I win the roll and open with Future Fusion, Reborn, Warning, MST, Darkness Metal and an Exploder.
I Future Fuse dumping Phalanx, Prime, Wyvern, Darkness and Mirage.
I reborn Darkness and it grabs Prime, I then summon Exploder and RFG it for a second Darkness before reviving Phalanx and tuning it to Prime for Stardust.
I set my 2 S/T and end with MST, Warning and FF in the backrow and 2 Darkness Metal and a Stardust in play.
~
He leads off with Dark Hole to bait Stardust off the field and then tries to summon a Shura but I Warning it. He sets 2 backrow and I MST Icarus Attack in the End Phase.
6000-8000
~
I draw into Ravine and revive Phalanx with Darkness Metal, I tune it to Stardust and pop Ravine and Future Fusion for Trident Dragion. Darkness Metal #2 revives Stardust and his Mirror Force is useless.
6000-0
Siding:
I smokescreen a bit but don’t side.
Game 2:
He leads off with a Shura followed by a Bora and 2 set S/T
~
I open with Duality, Veiler, Masked, Torrential, Prime and Sarco.
I Duality and grab a Future Fusion out of it and 2 Mirage Dragon.
I Sarco a Trunade and then set Masked and Torrential
~
He summons a second Shura and I flip Torrential. He 7 Tools it.
Bora attacks my Masked and I recruit another with it.
Shura kills it and I nab Exploder Dragon. It summons a Kalut.
Shura #2 kills Exploder and brings out a Gale.
He sets 2 backrow and ends
4700-7000
~
I draw Oppression and activate Future Fusion, I dump 2 Wyvern, 2 Darkness Metal and a Mirage.
I set Oppression and end phase 2 Darkness Metal. 1 gets Bottomlessed.
~
He syncs Gale to Bora for a Black Rose but I Veiler it. He drops his topdecked Reborn on Gale and then tries again with Shura but I flip Oppression. He then switches Kalut to DEF and passes.
3900-7000
~
I draw Trap Stun.
I fetch my Trunade and activate it. I then bring down Prime from my hand with Darkness. It kills Kalut and Darkness runs over a Black Rose Dragon.
I set Oppression and Trap Stun.
3900-6600
~
He sets his backrow again and passes.
~
I draw Ravine and flip Trap Stun. I use Darkness to revive Mirage Dragon and he scoops.
3900-0
Round 4 – Malefics
Game 1:
I open with Reborn, Ravine, Veiler, Exploder, Masked and Wyvern.
I set Masked and pass.
~
He Sarcos an EEV and then sets 2 before passing.
~
I draw Solemn Warning, set it and flip Masked into ATK mode. Mask hits direct.
In the End Phase he flips Skill Drain.
8000-5600
~
He passes
~
I draw Sarco and use it to nab Future Fusion
Summon Wyvern and both it and Masked hit direct.
8000-2400
~
He again passes without doing anything.
~
I attack for game next turn.
Siding:
I’m not even sure what this deck is so I just side out 1 Sarco and Book for Dust Tornadoes.
Game 2:
He leads off with Terraforming for Future Visions. Then activates Malefic World, sets 2 Backrow and ends.
~
I open with Phalanx, MST, Torrential, Prime, D-Prison and Oppression.
I MST the Malefic World but he Bribes. I draw another D-Prison off it and set Phalanx, Torrential, Oppression and 2 D-Prison before passing.
~
Malefic World reveals 3 Malefic Cyber End Dragon. He then drops Dark Hole and summons one to the field. EEV wipes my traps out (I had a lapse in judgment and hesitated on activating Oppression, by the time EEV flipped my window to activate it had passed).
He sets 1 S/T and ends.
~
I draw Mirage Dragon. Summon it and attack.
8000-6400
~
Malefic World reveals 2 Cyber End and 1 Rainbow and adds a Malefic Rainbow Dragon which then hits the field and demolishes Mirage Dragon.
5600-6400
~
I draw Giant Trunade and play it.
~
He reactivates Malefic World, sets an S/T and ends.
~
I draw Dragon Ravine and activate it over World. I pitch Prime to set up a Darkness Metal fully aware that another field will take Ravine out before I can set up a Wyvern.
~
Malefic World hits again.
~
I draw Duality and reveal Warning, Sarco and Future Fusion. I go to activate it but he disagrees on whether or not it can. I site the ruling, he calls a judge and the judge rules in his favour.
~
World reveals 2 Cyber End and 1 Blue-Eyes. Malefic Blue-Eyes hits the field and attacks direct.
2600-6400
~
I draw another Duality but thanks to the judge’s ruling can’t use it if I want to play Future this turn. I activate Future Fusion and dump 2 Darkness Metal and 3 Wyvern. Bringing back all 3 Darkness in DEF in the end phase.
~
Malefic World reveals 3 Malefic Claw Stream.
Malefic Blue-Eyes kills a Darkness Metal. He sets Claw Stream and ends.
~
I draw Trap Stun, Darkness #1 revives Prime, Darkness #2 revives Phalanx and I sync them for Stardust Dragon. I set Trap Stun and pass.
~
Malefic World reveals 2 more Claw Stream and another copy of itself. He tries tributing Blue-Eyes for another EEV but I Trap Stun. This guy has no idea how to play Malefics. You need to plan ahead, not grab as you think you need, now he has no way of activating Claw Stream. He ends.
~
I draw Exploder Dragon and Future Fusion brings down Five-Headed Dragon. Darkness revives Mirage Dragon and we swing for game.
2600-0
Thoughts: Mirage Dragon is amazing. It basically became the go to dragon for its pairing with Darkness. I’d like to get a second Phalanx in there so I have another target for Masked/Ravine as well as in the odd occasion I rfg it for Darkness Metal.
I'm not convinced the deck is refined enough at this stage to use competitively but I am convinced Mirage Dragon is a staple as long as battle removal is seeing play. I'm a bit rusty with Disaster plays so feel free to critique and comment on my plays and siding, etc.
why didnt you oppression the malefic plays
ReplyDeleteIt was a misplay. I lapsed in judgment for like a split second and the window had passed by the time EEV flipped.
ReplyDelete